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Most users ever online was 20 on Tue Oct 22, 2013 11:25 am

Early Release Screenshots & Feedback

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Early Release Screenshots & Feedback

Post by CAB_333 on Wed Jun 04, 2014 10:31 am

Here I plan to post screenshots as the game is made and any users who want to leave feedback (and hopefully get your idea implemented (and your name in the credits!) can do so.

Let's goooo!


Last edited by CAB_333 on Wed Jun 04, 2014 10:47 am; edited 1 time in total
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Re: Early Release Screenshots & Feedback

Post by CAB_333 on Wed Jun 04, 2014 10:36 am



This screen is of the outskirts of the capital city, Cria. The only purpose for the outer edges of the city are for exits and entrances to the city - surrounded by wooden walls and guards. The houses are cheaper here and often the residents move from a cramped home in the center of the city to gain some space on the outskirts. On the west side (the one you are seeing) is the bank (a new implemented system) in which you can store any extra cash you have and let the interest stock up.
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Re: Early Release Screenshots & Feedback

Post by CAB_333 on Wed Jun 04, 2014 10:42 am


Here is a picture of the inside of the  city center of Cria, where cramped houses arranged in rows dominate most of the space and small bridges cross the stream decorating each quadrant. Just don't get lost. Those alleyways can be claustrophobic...
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Re: Early Release Screenshots & Feedback

Post by CAB_333 on Wed Jun 04, 2014 10:49 am



Most of the houses in the city are locked both in the day and night (it's both because I couldn't be bothered to map every house, but also because it makes logical sense - people don't leave their door unlocked and all their valuables on show).
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Re: Early Release Screenshots & Feedback

Post by CAB_333 on Wed Jun 04, 2014 10:52 am



This a part of the opening cutscene (that doesn't have spoilers) where Calden and "???" (play to find out! Smile) are wandering through the streets of Cria late at night.
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Re: Early Release Screenshots & Feedback

Post by CAB_333 on Sat Jun 21, 2014 12:38 am


This is the battle screen. Pretty similar to Sacred Solace, but it's much harder and requires some thought into your moves. Spend the mana to protect an ally, or to attack a foe?
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Re: Early Release Screenshots & Feedback

Post by CAB_333 on Sat Jun 21, 2014 12:40 am


Here is a secret grotto within the first forest. Gold chests give "quoted" items, which cannot be bought or crafted. Some are good, others are just average. Just don't sell 'em early!
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Re: Early Release Screenshots & Feedback

Post by CAB_333 on Sat Jun 21, 2014 12:42 am


Here is a picture of the forest. Lying as the only west entrance to Cria, Tangia woods is both a lush flowery forest and a deep twisting forest full of fearsome monsters even the most guarded convoys are scared of crossing.
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Re: Early Release Screenshots & Feedback

Post by CAB_333 on Sat Jun 21, 2014 12:43 am


An example of quoted armour. It has slightly better protection than Battered Armour, but resists magic attacks and slows.
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Re: Early Release Screenshots & Feedback

Post by CAB_333 on Sat Jun 21, 2014 12:44 am


The shop screen. Cheaper weapons have poor accuracy - scaling to 98% as a max for each weapon type (with some weapons being less or more accurate (eg. bows are less and clubs are more)). Some weapons also have naturally lower or higher accuracies.
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Re: Early Release Screenshots & Feedback

Post by CAB_333 on Sat Jun 21, 2014 12:47 am


The bank system - as said above you can store money easily and whilst you fight or explore it will accumulate interest (15% every 12.5 minutes).  It's best to leave a few thousand here early in the game and come back to find it turned into 20-40k after defeating two bosses.
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Re: Early Release Screenshots & Feedback

Post by CAB_333 on Sat Aug 09, 2014 7:32 pm

Here's the world map in all it's Glory!

Cities are outlined in Brown and major dungeons are pointed out in red.
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Re: Early Release Screenshots & Feedback

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